And rocket launchers are pretty much insta-death if you are poorly armored. AP ammo will not hurt you as much if you are unarmored, but you are guaranteed to still feel its effects even if you are in strong armor.Ī: Yes. JHP ammo will really hurt you if you are unarmored or poorly armored, but will barely faze you if you are well armored. Q: Fine, so what's the bottom line effect of all your changes?Ī: Generally speaking, ranged weapons now do more damage, regardless of the ammo you are using. But I wouldn't hold your breath if I were you. Q: Really? Will we ever get to see the combat mod?Ī: Perhaps. I have decided to split this small part off once I realized that it could stand alone. YAAM was, until quite recently, part of a much larger and much more ambitious combat mod that completely re-vamps tactical combat in Fallout 2. Q: Why not? Don't you need to do that to get better balance?Ī: Perhaps. Only ammunition (and of course the engine). Q: How about adjusting values for weapons and armor?Ī: Changes were not made to weapons and armor. Then the net result would be an overall DT of 0, and an overall DR of 30, assuming no other factors are impacting DT or DR. For example, suppose the ammunition has a DT ammo modifier value of 5, and the armor had a DT of 3 and a DR of 50. If, as a result of applying the DT ammo modifier the overall DT is reduced to below zero, then DT is set to zero, while DR is dropped by 10% for every DT point below zero. Q: So where does that leave the DR ammo modifier?Ī: The DR ammo modifier is no longer an absolute value, but depends on the DT damage resisted. I have changed the engine to subtract the DT modifier value during damage calculation, so it should decrease damage. However, DT modifier is a negative modifier. The DT modifier is a positive number? Doesn't that add to the armor DT, thus decreasing damage?Ī: Yes, the DT modifier is positive. As for what makes it 'better', I never claimed it was, just.different. The readme file contains a complete list of ammunition changes. For balancing issues, changes were also made to the Dmg mod of most ammunition. JHP and most normal ammo is given a 0 DT modifier, while AP and FMJ ammo are given a value of anywhere between 2 to 20, with the majority being around the 2-5 range. YAAM changes the functionality of the DR ammo modifier to a DT ammo modifier. Q: So.another ammo mod for Fallout 2, eh? Aren't there a few of those out there already? What makes YAAM different and/or better?Ī: Yes. In fact, there are no plans at this time to support any version other than the Windows version. Will this mod work for me?Ī: There are no plans at this time to support the Macintosh version of Fallout 2. Q: I have the Macintosh version of Fallout 2. See the manual installation instructions for more details. It will even preserve customized changes from other mods that touch the PROTO.MSG file in almost all cases. As of Version 1.1a of YAAM, a localized version of PROTO.MSG in English, French, and German has been provided, and the installer is smart enough to install the proper localized version as necessary. The only thing that is really missing is the localized version of PROTO.MSG file. From what I understand, the US version of the Fallout 2 executable should work with French or German installation, and the changes I had made have nothing to do with display settings or localization options. Will this mod still work?Ī: Good question. Q: I have a French/German installation of Fallout 2. If you plan to use YAAM with Sfall, please download and install it prior to installing YAAM. Note: Sfall is not part of the YAAM archive. The installer batch program that comes with sfall is smart enough to modify ddraw.ini to activate YAAM, while not touching other settings which the user and/or other mods may have enabled/disabled. As for other mods, as long as they do not touch any weapon protos, armor protos, ammo protos, or the Fallout 2 executable, they should be fine, again at least in theory. This means that any mod that uses Sfall should be able to use YAAM, at least in theory. Q: Does it work with any other Fallout 2 mods out there?Ī: Yes! Thanks to Timeslip, YAAM is now fully integrated with Sfall. The latest version of YAAM is always available at the No Mutants Allowed website. Q: What is YAAM, and where can I find it?Ī: YAAM stands for Yet Another Ammo Mod, and it is an ammo mod for Fallout 2. Added modified version of PROTO.MSG file for French and German versions of Fallout 2.Included all ammo proto files in YAAM installation (while YAAM leaves some ammo protos unmodified, it is possible that other mods have made some of their own modifications.).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |